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public enum Singleton { | |
INSTANCE; | |
private Singleton() { } | |
} |
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public class Cell { | |
//Do we need to contractually obligate developers to only use a single instance of a component based on class? | |
//The difference is in using a List or a Map. | |
Collection<State> states; | |
//Given an enum of types: Text, 2D, JME3 | |
//We should keep track of the various views in a map. No two instances of a cell view should have the same type | |
Map<EnumViewType, CellView> views; | |
//The alternative here is to have a single view with view components | |
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public interface Obj { | |
protected void doSomething(); | |
} | |
public class ObjImpl implements Obj { | |
protected void doSomething() { | |
int x = 5*5; | |
} | |
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public FoundationCell extends Cell { | |
@UsesCellComponent | |
private SharedStateComponent ssc; | |
private SharedMapImpl sharedMap; | |
protected CollaborativeString CollaborativeString(String value) { | |
return new CollaborativeString(value); |
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<cartridge_basiclti_link xmlns="http://www.imsglobal.org/xsd/imslticc_v1p0" xmlns:blti="http://www.imsglobal.org/xsd/imsbasiclti_v1p0" xmlns:lticm="http://www.imsglobal.org/xsd/imslticm_v1p0" xmlns:lticp="http://www.imsglobal.org/xsd/imslticp_v1p0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.imsglobal.org/xsd/imslticc_v1p0 http://www.imsglobal.org/xsd/lti/ltiv1p0/imslticc_v1p0.xsd http://www.imsglobal.org/xsd/imsbasiclti_v1p0 http://www.imsglobal.org/xsd/lti/ltiv1p0/imsbasiclti_v1p0p1.xsd http://www.imsglobal.org/xsd/imslticm_v1p0 http://www.imsglobal.org/xsd/lti/ltiv1p0/imslticm_v1p0.xsd http://www.imsglobal.org/xsd/imslticp_v1p0 http://www.imsglobal.org/xsd/lti/ltiv1p0/imslticp_v1p0.xsd"> | |
<blti:title>Mizzou Lab Creator</blti:title> | |
<blti:description>Create/Manage Labs for users.</blti:description> | |
<blti:launch_url>http://127.0.0.1/lti_google_docs/labs</blti:launch_url> | |
<blti:extensions platform="canvas.instructure.com"> | |
<lticm:options name="course_navigation"> | |
<lticm |
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public class FlapControl | |
{ | |
bool ifFlip = false; | |
#region some costant values | |
const int IMG_WIDTH = 640; | |
const int IMG_HEIGHT = 480; | |
const int IMG_SIZE = IMG_WIDTH * IMG_HEIGHT; | |
const int STEP = 3; |
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//place this script in the Editor folder within Assets. | |
using UnityEditor; | |
//to be used on the command line: | |
//$ Unity -quit -batchmode -executeMethod WebGLBuilder.build | |
class WebGLBuilder { | |
static void build() { | |
string[] scenes = {"Assets/main.unity"}; |
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using UnityEngine; | |
using System.Collections; | |
public class Water : MonoBehaviour { | |
public struct Flux { | |
public float l; | |
public float r; | |
public float t; | |
public float b; |
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using UnityEngine; | |
using System.Collections.Generic; | |
namespace MHS { | |
public struct SUITS { | |
HEARTS, | |
SPADES, | |
CLUBS, | |
DIAMONDS | |
} |
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using UnityEngine; | |
namespace MHS.Tests { | |
public class MyLogic { | |
public int speed = 5; | |
public int position = 0; | |
public void tick(float timeStep) { | |
position = position + speed*time; | |
} | |
} |
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