// NOTE: this class assumes that you designate StringTable keys in label fields (as seen in Label, Button, etc) // and start them all with '#' char (so other labels will be left be)
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import java.util.concurrent.Callable; | |
import javafx.animation.Animation; | |
import javafx.animation.Interpolator; | |
import javafx.animation.KeyFrame; | |
import javafx.animation.KeyValue; | |
import javafx.animation.RotateTransition; | |
import javafx.animation.Timeline; | |
import javafx.application.Application; |
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/* | |
* Copyright (C) 2017 The Android Open Source Project | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
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# First create the file version.properties with value VERSION_BUILD=0 | |
# In app/build.gradle: | |
android { | |
def versionPropsFile = file('version.properties') | |
def versionBuild | |
if (versionPropsFile.canRead()) { | |
def Properties versionProps = new Properties() | |
versionProps.load(new FileInputStream(versionPropsFile)) |
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import javafx.animation.Animation.Status; | |
import javafx.animation.Interpolator; | |
import javafx.animation.Transition; | |
import javafx.event.EventHandler; | |
import javafx.scene.Node; | |
import javafx.scene.control.ScrollPane; | |
import javafx.scene.input.ScrollEvent; | |
import javafx.scene.layout.VBox; | |
import javafx.util.Duration; |
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