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@jamesflorentino
jamesflorentino / gist:83ee9f24014d03d09d18
Last active August 29, 2015 14:03
Git and GitHub Tips

Syncing a Forked repo via command line

cd /path/to/your/forked/repo
git remote add upstream https://github.com/ORIGINAL_OWNER/ORIGINAL_REPOSITORY.git
git fetch upstream
git merge upstream branch_name
@jamesflorentino
jamesflorentino / .gitignore
Last active August 29, 2015 14:03
My solution to enabling livereload with connect-assets.
.tmp
function errorHandler(res) {
return function(err) {
res.send(400).send(err);
}
}
<h2>SVG animation demo.</h2>
<svg xmlns:xlink="http://www.w3.org/1999/xlink" id="james-pogi-lol" image-rendering="auto" baseProfile="basic" version="1.1" x="0px" y="0px" width="200" height="170" overflow="visible" xmlns="http://www.w3.org/2000/svg"><g><g id="Tween_13" transform="matrix(1 0 0 1 69.65 56.95)" opacity="1"><animateTransform attributeName="transform" additive="replace" type="translate" dur="0.967s" keyTimes="0;0.034;0.069;0.103;0.138;0.172;0.207;0.241;0.276;0.31;0.345;0.379;0.414;1" values="49.65,36.95;50.3,37.6;52.2,39.5;55.35,42.65;59.75,47.05;65.45,52.75;66.55,53.85;67.5,54.8;68.3,55.6;68.9,56.2;69.3,56.6;69.55,56.85;69.65,56.95;69.65,56.95" calcMode="discrete"/><animate attributeName="opacity" dur="0.967s" keyTimes="0;0.034;0.069;0.103;0.138;0.172;0.207;0.241;0.276;0.31;0.345;0.379;0.414;1" values="0;0.01;0.05;0.12;0.22;0.34;0.52;0.66;0.79;0.88;0.95;0.99;1;1" calcMode="discrete"/><path fill="#292929" d="M26.15,-25.5L-1.15,-25.5 -26.15,17.5 -21.5,25.5 -1.95,25.5 26.15,-25.5"/></g></g><g><g id=
/** assuming you have these in your <body>
<input id="textfield"></input>
<div id="container"></div>
**/
var container = $('#container');
var template = '<div><input></input></div>';
var i = $('input#textfield').attr('id');
i = parseInt(i);
while(i-- > 0){
container.append(template);
class Humanoid
attack: (target) ->
target.hp -= @damage
class Elf extends Humanoid
attack: (target) ->
super()
target.hp -= @magicBonus
class Wol.Views.Marine extends Wol.Views.UnitView
init: ->
image = @model.getAsset 'marine'
frameData = FrameData.marine
frameData.images = [image]
spriteSheet = new SpriteSheet frameData
@animation = new BitmapAnimation spriteSheet
@el.addChild @animation
super()
class Humanoid
attack: (target) ->
target.hp -= @damage
class Elf extends Humanoid
attack: (target) ->
super()
target.hp -= @magicBonus
" Configuration file for vim
set modelines=0 " CVE-2007-2438
" Normally we use vim-extensions. If you want true vi-compatibility
" remove change the following statements
set nocompatible " Use Vim defaults instead of 100% vi compatibility
set backspace=2 " more powerful backspacing
" Don't write backup file if vim is being called by "crontab -e"
au BufWrite /private/tmp/crontab.* set nowritebackup