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import { dirname, extname, resolve } from "https://deno.land/std/path/mod.ts"; | |
const MODE_EVAL = 0; | |
const MODE_ESCAPED = 1; | |
const MODE_RAW = 2; | |
interface Range { | |
source: [number, number]; | |
code: [number, number]; | |
} |
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((document, location, navigator) => { | |
const domain = location.hostname.split(".") | |
const match = document.cookie.match(/(^|; ?)_ga=GA1\.\d\.(\d+\.\d+)(;|$)/) | |
// use existing client id or generate one | |
const cid = match ? match[2] : ~~(2147483648 * Math.random()) + "." + ~~(Date.now() / 1000) | |
// set cookie at highest possible domain level | |
for (let i = domain.length; i--;) { | |
const cookie = `_ga=GA1.${domain.length - i}.${cid}` |
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<!DOCTYPE html> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>WebGL Chart</title> | |
<span id="fps">Loading</span> | |
<canvas></canvas> | |
<style> | |
body { |
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const canvas = document.querySelector("canvas") | |
canvas.width = 800, canvas.height = 600 | |
canvas.style.width = `${canvas.width / devicePixelRatio}px` | |
const gl = canvas.getContext("webgl") | |
const vertexShader = gl.createShader(gl.VERTEX_SHADER) | |
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER) | |
gl.shaderSource(vertexShader, ` |
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<canvas id="c"><script>t=c.getContext("2d"),s=150,a=[];for(i=s*s;i--;)a[i]=Math.random()<.1;setInterval(_=>{b=[],t.clearRect(0,0,s,s);for(i=s*s;i--;){n=0;for(j=9;j--;)n+=a[(~~(i/s)+s+j%3-1)%s*s+(i+s+~~(j/3)-1)%s];b[i]=n==3||n-a[i]==3,a[i]&&t.fillRect((i%s),~~(i/s),1,1)}a=b},s)</script> |
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