This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// FastLED DemoReel100 for LumosRing by Bradán Lane STUDIO | |
// https://www.tindie.com/products/bradanlane/lumosring-circuitpython-led-ring-block/ | |
#include <FastLED.h> | |
FASTLED_USING_NAMESPACE | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// "Close Encounters" by Jason Coon | |
// https://gist.github.com/pup05/d4c935566ec82731fece | |
// | |
// The start of the main light bar on the ship in Close Encounters of the Third Kind: https://www.youtube.com/watch?v=S4PYI6TzqYk | |
// Multiple anti-aliased light bars running in alternating directions, now just needs the pulses of color. | |
// | |
// A slight modification of Mark Kriegsman's Anti-aliased light bar example: http://pastebin.com/g8Bxi6zW | |
// https://plus.google.com/u/0/112916219338292742137/posts/2VYNQgD38Pw | |
#include <FastLED.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// NoiseSmearing by Stefan Petrick: https://gist.github.com/StefanPetrick/9ee2f677dbff64e3ba7a | |
// Attempt at running on smaller matrices by Jason Coon | |
#include <FastLED.h> | |
#define LED_PIN 0 | |
#define COLOR_ORDER GRB | |
#define CHIPSET WS2812B | |
#define NUM_LEDS 240 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Pixelblaze Triple Helix Hourglass | |
// by Jason Coon, Evil Genius Labs: evilgeniuslabs.org | |
// This work is licensed under a Creative Commons (4.0 International License): | |
// Attribution—Noncommercial—Share Alike: https://creativecommons.org/licenses/by-nc-sa/4.0 | |
var pixels = array(pixelCount) | |
export var maxLevel = 0.25 | |
export var friction = 128 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "FastLED.h" | |
// How many leds in your strip? | |
#define NUM_LEDS 60 | |
// For led chips like Neopixels, which have a data line, ground, and power, you just | |
// need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock, | |
// ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN | |
#define DATA_PIN 3 | |
#define CLOCK_PIN 13 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Fibonacci64 Touch Demo: https://www.evilgeniuslabs.org/fibonacci64-micro | |
Copyright (C) 2021 Jason Coon | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <FastLED.h> | |
#define DATA_PIN 3 | |
#define CLOCK_PIN 2 | |
#define DATA_PIN_2 7 | |
#define CLOCK_PIN_2 6 | |
#define CHIPSET APA102 | |
#define NUM_LEDS 144 | |
#define BRIGHTNESS 100 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* DOOM Fire Eye | |
Slightly modified to polar coords by Jason Coon | |
Video demo here: https://twitter.com/jasoncoon_/status/1567672583436247046 | |
Updated 2D Fire effect, with "enhanced" dragon's breath mode. | |
Now with More, Better fire! Version 2 has more dramatic flame, | |
and an improved wind algorithm. | |
The method is inspired by the low-res fire in the prehistoric PSX port of DOOM! |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Evil Eye 2D - 9/7/2022 | |
* Jason Coon (Evil Genius Labs) | |
* Video demo: https://twitter.com/jasoncoon_/status/1567671615214731264 | |
* | |
* Slight modification of Blinky Eyes 2D - 6/5/2022 | |
* Debra Ansell (GeekMomProjects) | |
* | |
* Simple code to display 1 blinking eye on an LED matrix. Tested on a Lux Lavalier (40mm Fibonacci64 Micro). | |
* Fine tuning variable values for the best look will likely depend a lot |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Beating heart pattern. The heart shape is formed by a square turned 45 degees to form a \"diamond\" which is | |
// the base of the heart. Two semi-circles connect to the upper two sides of the \"diamond\" for the rounded heart | |
// portion. Depending on your resolution, you may want to play with the anti-aliasing distance to improve the | |
// definition and appearance of the heart's outline. | |
// | |
// Debra Ansell (GeekMomProejcts) 8/18/2022 | |
// Ratio of the height of the heart to the length of one side of the diamond inside it | |
// length of one side of the diamond is also the diameter of the circle | |
var ratio = (0.5 + 3*sqrt(2)/4) |
NewerOlder