##分布式系统(Distributed System)资料
介绍:这是一篇介绍在动态网络里面实现分布式系统重构的paper.论文的作者(导师)是MIT读博的时候是做分布式系统的研究的,现在在NUS带学生,不仅仅是分布式系统,还有无线网络.如果感兴趣可以去他的主页了解.
-- The C compiler identification is AppleClang 8.0.0.8000042 | |
-- The CXX compiler identification is AppleClang 8.0.0.8000042 | |
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc | |
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works | |
-- Detecting C compiler ABI info | |
-- Detecting C compiler ABI info - done | |
-- Detecting C compile features | |
-- Detecting C compile features - done | |
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ | |
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works |
;; -*- mode: emacs-lisp -*- | |
;; This file is loaded by Spacemacs at startup. | |
;; It must be stored in your home directory. | |
(defun dotspacemacs/layers () | |
"Configuration Layers declaration. | |
You should not put any user code in this function besides modifying the variable | |
values." | |
(setq-default | |
;; Base distribution to use. This is a layer contained in the directory |
set nocompatible " be iMproved, required | |
filetype off " required | |
" set the runtime path to include Vundle and initialize | |
set rtp+=~/.vim/bundle/Vundle.vim | |
call vundle#begin() | |
" alternatively, pass a path where Vundle should install plugins | |
"call vundle#begin('~/some/path/here') | |
" let Vundle manage Vundle, required |
#include <time.h> | |
#include <vector> | |
#include <boost/random/binomial_distribution.hpp> | |
#include <boost/random/mersenne_twister.hpp> | |
#include <boost/random/variate_generator.hpp> | |
template<class T> | |
double gen_normal_3(T &generator) | |
{ |
##分布式系统(Distributed System)资料
介绍:这是一篇介绍在动态网络里面实现分布式系统重构的paper.论文的作者(导师)是MIT读博的时候是做分布式系统的研究的,现在在NUS带学生,不仅仅是分布式系统,还有无线网络.如果感兴趣可以去他的主页了解.
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class InteractionHolder : MonoBehaviour { | |
[SerializeField] | |
GameObject[] objects; | |
Vector4[] positions = new Vector4[100]; | |
// Update is called once per frame |
Shader "Toon/Lit Swaying Interactive" { | |
Properties { | |
_Color ("Main Color", Color) = (0.5,0.5,0.5,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {} | |
_Speed ("MoveSpeed", Range(20,50)) = 25 // speed of the swaying | |
_Rigidness("Rigidness", Range(1,50)) = 25 // lower makes it look more "liquid" higher makes it look rigid | |
_SwayMax("Sway Max", Range(0, 0.1)) = .005 // how far the swaying goes | |
_YOffset("Y offset", float) = 0.0// y offset, below this is no animation | |
_MaxWidth("Max Displacement Width", Range(0, 2)) = 0.1 // width of the line around the dissolve |