GitHub webhooks for a URL by default only fire on repo pushes. There appears to be no way in the web UI to set up webhooks for other events. And so we go to the API. I prefer to do this type of thing with Hurl.
{
"name": "web",
"active": true,
<!DOCTYPE html> | |
<html> | |
<head><title>Test</title></head> | |
<style type="text/css"> | |
dd { | |
margin-left: 0px; | |
margin-bottom: 1em; | |
} |
GitHub webhooks for a URL by default only fire on repo pushes. There appears to be no way in the web UI to set up webhooks for other events. And so we go to the API. I prefer to do this type of thing with Hurl.
{
"name": "web",
"active": true,
How not to be scary (when introducing programming) | |
A transcribed lightning talk given by Lyla Fischer at the PyCon 2013 Education Summit | |
What are people scared of? The main thing that people are scared of is that | |
they don't belong. The rest of my talk is mainly going to center on this one | |
point. | |
I'm going to let you take 15 seconds to think of stereotypes of programmers. |
/* | |
THPS2 level viewer | |
quick release 1 | |
by GreaseMonkey, 2017 - Public Domain | |
takes two args | |
first arg is the main model (e.g. skhan.psx, skhan_o.psx) | |
second arg is the texture lib (e.g. skhan_l.psx) | |
needs SDL2 and OpenGL |
*.psx
- Apocalypse / THPS / Spiderman / whatever model format
Documented by GreaseMonkey
Document version v2
I release this document into the public domain.
This information aims to cover the format used as per the PS1 and PC versions of THPS2.