start new:
tmux
start new with session name:
tmux new -s myname
var a = ["sdfdf", "http://oooooolol"], | |
handleNetErr = function(e) { return e }; | |
Promise.all(fetch('sdfdsf').catch(handleNetErr), fetch('http://invalidurl').catch(handleNetErr)) | |
.then(function(sdf, invalid) { | |
console.log(sdf, invalid) // [Response, TypeError] | |
}) | |
.catch(function(err) { | |
console.log(err); | |
}) |
--- Actions --- | |
$Copy <M-C> | |
$Cut <M-X> <S-Del> | |
$Delete <Del> <BS> <M-BS> | |
$LRU | |
$Paste <M-V> | |
$Redo <M-S-Z> <A-S-BS> | |
$SearchWeb <A-S-G> | |
$SelectAll <M-A> | |
$Undo <M-Z> |
const path = require('path') | |
const webpack = require('webpack') | |
const ExtractTextPlugin = require('extract-text-webpack-plugin') | |
const HtmlWebpackPlugin = require('html-webpack-plugin') | |
const CopyWebpackPlugin = require('copy-webpack-plugin') | |
module.exports = { | |
// Entry files for our popup and background pages | |
entry: { | |
popup: './src/popup.js', |
import SwiftUI | |
import PlaygroundSupport | |
struct iPod: View { | |
var body: some View { | |
VStack(spacing: 40) { | |
Screen() | |
ClickWheel() | |
Spacer() | |
} |
/* | |
Simple 2D JavaScript Vector Class | |
Hacked from evanw's lightgl.js | |
https://github.com/evanw/lightgl.js/blob/master/src/vector.js | |
*/ | |
function Vector(x, y) { |
#!/bin/bash | |
# | |
# Example of how to parse short/long options with 'getopt' | |
# | |
OPTS=`getopt -o vhns: --long verbose,dry-run,help,stack-size: -n 'parse-options' -- "$@"` | |
if [ $? != 0 ] ; then echo "Failed parsing options." >&2 ; exit 1 ; fi | |
echo "$OPTS" |
/* | |
Common vector operations | |
Author: Tudor Nita | cgrats.com | |
Version: 0.51 | |
*/ | |
function Vec2(x_,y_) | |
{ | |
this.x = x_; | |
this.y = y_; |
function linkProgram(gl, vsource, fsource) | |
{ | |
if(gl == undefined) | |
{ | |
alert("Your browser does not support WebGL, try Google Chrome? Sorry."); | |
throw "Your browser does not support WebGL, try Google Chrome? Sorry."; | |
} | |
var program = gl.createProgram(), | |
vshader = createShader(gl, vsource, gl.VERTEX_SHADER), |