Forth, a unique stack-based programming language, has seen numerous implementations over the years. Each implementation brings its distinct features and optimizations, resulting in a spectrum of performance characteristics. We analyzed several Forth systems to discern patterns and insights that might guide future developers or users in system selection or optimization.
ARMv8-A opcodes with their corresponding details:
Mnemonic | Format | With (bits) | Binary | Hex | Shamt Binary | Start (Hex) | End (Hex) |
---|---|---|---|---|---|---|---|
ADC | R | 6 | 000110 | 6 | - | - | - |
ADD | R | 6 | 000010 | 2 | 000000 | A0A | 0B |
ADDI | I | 6 | 100100 | 24 | - | - | - |
ADR | I | 6 | 100101 | 25 | - | - | - |
AND | R | 6 | 000010 | 2 | 000100 | A0A | 0B |
ANDI | I | 6 | 100100 | 24 | - | - | - |
#include <stdio.h> | |
#include <stdint.h> | |
#include <stdbool.h> | |
#define RAM_SIZE 8192 | |
#define STACK_SIZE 8 | |
typedef struct { | |
uint32_t p; | |
uint32_t i; |
/* | |
* Top module for iCEstick blinky | |
* | |
* Make circular pattern on red LEDs, flash green LEDs. | |
* | |
* Generate test signals at 6.28MHz and 0.749Hz. | |
*/ | |
module top(input CLK | |
, output LED1 |
x86 ARMv8-A // DESCRIPTION | |
------------------------------------------------ | |
MOV reg, reg MOV reg, reg // Move register to register | |
MOV reg, mem LDR reg, [mem] // Move memory to register | |
MOV mem, reg STR reg, [mem] // Move register to memory | |
ADD reg, reg ADD reg, reg, reg // Add register to register | |
SUB reg, reg SUB reg, reg, reg // Subtract register from register | |
AND reg, reg AND reg, reg, reg // Bitwise AND register with register | |
OR reg, reg ORR reg, reg, reg // Bitwise OR register with register |
\ (c) Jose Morales | |
\ Based on https://gist.github.com/jemo07/50d3f81d76ed8f660e9a3b1910553cee | |
\ Define Variable | |
VARIABLE pos \ ramp position | |
VARIABLE dur \ ramp duration | |
VARIABLE t \ previous time | |
VARIABLE val \ current value | |
VARIABLE A \ origin value |
\ Sorce https://www.pmdcorp.com/resources/type/articles/get/mathematics-of-motion-control-profiles-article | |
\ Source https://www.instructables.com/Servo-Ramping-and-Soft-Start/ | |
\ https://www.instructables.com/Servo-Ramping-and-Soft-Start/ | |
\ (c) Jose Morales | |
\ FORTH ALGORITHM FOR SMOOTHING SERVO MOVEMENTS | |
\ Define Variable | |
VARIABLE pos \ ramp position | |
VARIABLE dur \ ramp duration |
In this article, we will discuss an efficient approach to solve a maze using a combination of the flood fill algorithm and convolutional scanning. This method allows us to quickly identify possible moves and choose the best one based on the current state of the maze.
The flood fill algorithm is a simple and widely used algorithm to determine connected areas in an image or a grid. It starts at a given point and spreads out to fill all connected areas with a new value. In the context of a maze, we can use the flood fill algorithm to assign a cost to each cell, which represents the number of moves required to reach that cell from the start.
Convolutional scanning, on the other hand, is a technique commonly used in image processing to apply a filter (or a "kernel") to an image. By using a 3x3 kernel, we can "scan" a small portion of the maze at once, which can be much faster than filling each cell individually.
// Key Value Store | |
// Redis Like Implementation | |
// copyright Jose Morales | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <sys/socket.h> | |
#include <netinet/in.h> | |
#include <unistd.h> |
\ 6502 ASSEMBLER for Gforth | |
\ Register Assignment | |
hex E0 constant XSAVE | |
hex DC constant W | |
hex DE constant UP | |
hex D9 constant IP | |
hex D1 constant N | |
\ Nucleus Locations |