GitHub supports several lightweight markup languages for documentation; the most popular ones (generally, not just at GitHub) are Markdown and reStructuredText. Markdown is sometimes considered easier to use, and is often preferred when the purpose is simply to generate HTML. On the other hand, reStructuredText is more extensible and powerful, with native support (not just embedded HTML) for tables, as well as things like automatic generation of tables of contents.
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# Uncrustify 0.59 | |
# | |
# General options | |
# | |
# The type of line endings | |
newlines = auto # auto/lf/crlf/cr | |
# The original size of tabs in the input |
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=Navigating= | |
visit('/projects') | |
visit(post_comments_path(post)) | |
=Clicking links and buttons= | |
click_link('id-of-link') | |
click_link('Link Text') | |
click_button('Save') | |
click('Link Text') # Click either a link or a button | |
click('Button Value') |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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#coding: utf-8 | |
from bottle import route, error, post, get, run, static_file, abort, redirect, response, request, template | |
@route('/') | |
@route('/index.html') | |
def index(): | |
return '<a href="/hello">Go to Hello World page</a>' | |
@route('/hello') | |
def hello(): |
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#include <inttypes.h> | |
#include <stdbool.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <fcntl.h> | |
#include <sys/stat.h> | |
#include <sys/mman.h> |
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dispatch_block_t RecursiveBlock(void (^block)(dispatch_block_t recurse)) | |
{ | |
// assuming ARC, so no explicit copy | |
return ^{ block(RecursiveBlock(block)); }; | |
} | |
typedef void (^OneParameterBlock)(id parameter); | |
OneParameterBlock RecursiveBlock1(void (^block)(OneParameterBlock recurse, id parameter)) | |
{ |
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static inline CGColorSpaceRef GetDeviceGrayScaleColorSpace(void) | |
{ | |
static CGColorSpaceRef deviceGrayscaleSpace = NULL; | |
if (deviceGrayscaleSpace == NULL) | |
deviceGrayscaleSpace = CGColorSpaceCreateDeviceGray(); | |
return deviceGrayscaleSpace; | |
} | |
static inline CGContextRef CreateGrayScaleCGBitmapContextForWidthAndHeight(void *data, | |
unsigned int width, |
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; A REPL-based, annotated Seesaw tutorial | |
; Please visit https://github.com/daveray/seesaw for more info | |
; | |
; This is a very basic intro to Seesaw, a Clojure UI toolkit. It covers | |
; Seesaw's basic features and philosophy, but only scratches the surface | |
; of what's available. It only assumes knowledge of Clojure. No Swing or | |
; Java experience is needed. | |
; | |
; This material was first presented in a talk at @CraftsmanGuild in | |
; Ann Arbor, MI. |
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Dear soon-to-be-former user, | |
We've got some fantastic news! Well, it's great news for us anyway. You, on | |
the other hand, are fucked. | |
We've just been acquired by: | |
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