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Making Custom Game Engine

In my previous article I covered what's ECS in overall, and what's ECSY, some other tools and potential bottlenecks.

In this article I'll cover some in-depth benchmarks of what I built and play around it a bit.

Procedural World Generation

Recently, I wanted to learn to make generators that are able to create some small seamless worlds for a game. Long time ago I would think: how on earth people do that? Here's what I came up with now...

map_static@x2