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#include <cmath> | |
#include <cstdio> | |
#include <vector> | |
#include <iostream> | |
#include <algorithm> | |
using namespace std; | |
int n,ans,kiri,kanan,i; | |
int a[1007]; | |
char s[1000007]; |
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#include <bits/stdc++.h> | |
#define F first | |
#define S second | |
#define X real() | |
#define Y imag() | |
using namespace std; | |
typedef long long ll; | |
typedef long double ld; | |
int main(){ |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
class Solution { | |
static void Main(String[] args) { | |
int N = Int32.Parse(Console.ReadLine()); | |
int A = 0; | |
int C = 0; | |
int G = 0; | |
int T = 0; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
class Solution | |
{ | |
public static int LEN = 4; | |
public static string code = "ACGT"; | |
static void Main(String[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
class Solution | |
{ | |
/* | |
* Julia write the C# code, | |
* code source: Java code | |
* https://gist.github.com/jianminchen/d52ced38de0bffa2d9e8 |
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import java.io.*; | |
import java.util.*; | |
public class B { | |
BufferedReader br; | |
PrintWriter out; | |
StringTokenizer st; | |
boolean eof; | |
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#include <iostream> | |
#include <cmath> | |
#include <algorithm> | |
#include <vector> | |
#include <cstring> | |
#include <deque> | |
#include <stack> | |
#include <stdio.h> | |
#include <map> | |
#include <set> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace BearAndSteadyGene_BinarySearch | |
{ | |
/* | |
* March 6, 2016 |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace BearAndSteadyGene_BinarySearch_B | |
{ | |
/* | |
* March 6, 2016 |