$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
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/* | |
* Copyright (C) 2014 skyfish.jy@gmail.com | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
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#!/usr/bin/env bash | |
# global parameters | |
g_tmp_folder="ncdc_tmp"; | |
g_output_folder="ncdc_data"; | |
g_remote_host="ftp.ncdc.noaa.gov"; | |
g_remote_path="pub/data/noaa"; | |
_________ _____ _______________ _____
\_ ___ \\ \\___________ \____ / ____\ ~/.bash/cliref.md
/ \ \/| | | || _/ __ \ __\ copy/paste from whatisdb
\ \___|__ |_|_ || | \ __/|_ | http://pastebin.com/yGmGiDQX
\________ /_____ \_||____|_ /____ /_| yunga.palatino@gmail.com
20160515 \/ 1527 \/ \/ \/
alias CLIRef.txt='curl -s "http://pastebin.com/raw/yGmGiDQX" | less -i'
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'use strict'; | |
// simple express server | |
var express = require('express'); | |
var app = express(); | |
var router = express.Router(); | |
app.use(express.static('public')); | |
app.get('/', function(req, res) { | |
res.sendfile('./public/index.html'); |
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def ccToMap(cc: AnyRef) = | |
(Map[String, Any]() /: cc.getClass.getDeclaredFields) { | |
(a, f) => | |
f.setAccessible(true) | |
a + (f.getName -> f.get(cc)) | |
} | |
// Usage | |
case class Column(name: String, |
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/** | |
* Prevent click events after a touchend. | |
* | |
* Inspired/copy-paste from this article of Google by Ryan Fioravanti | |
* https://developers.google.com/mobile/articles/fast_buttons#ghost | |
* | |
* USAGE: | |
* Prevent the click event for an certain element | |
* ```` | |
* PreventGhostClick(myElement); |
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using UnityEngine; | |
using System.Collections; | |
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
// certain distance from the player, the camera would lock on the player and move the same speed. Change | |
// movement direction, and the camera would once again move more quickly to catch up and place itself | |
// ahead of the player's movement. | |
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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//================================================================== | |
// SPARK INSTRUMENTATION | |
//================================================================== | |
import com.codahale.metrics.{MetricRegistry, Meter, Gauge} | |
import org.apache.spark.{SparkEnv, Accumulator} | |
import org.apache.spark.metrics.source.Source | |
import org.joda.time.DateTime | |
import scala.collection.mutable |