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// Load the TCP Library | |
net = require('net'); | |
// Keep track of the chat clients | |
var clients = []; | |
// Start a TCP Server | |
net.createServer(function (socket) { | |
// Identify this client |
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$ git branch -r --merged | | |
grep origin | | |
grep -v '>' | | |
grep -v master | | |
xargs -L1 | | |
awk '{split($0,a,"/"); print a[2]}' | | |
xargs git push origin --delete |
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var data = "do shash'owania"; | |
var crypto = require('crypto'); | |
crypto.createHash('md5').update(data).digest("hex"); |
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brew update | |
brew versions FORMULA | |
cd `brew --prefix` | |
git checkout HASH Library/Formula/FORMULA.rb # use output of "brew versions" | |
brew install FORMULA | |
brew switch FORMULA VERSION | |
git checkout -- Library/Formula/FORMULA.rb # reset formula | |
## Example: Using Subversion 1.6.17 | |
# |
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var mongoose = require('mongoose'), | |
Schema = mongoose.Schema, | |
Promise = mongoose.Promise, | |
mongooseAuth = require('mongoose-auth'), | |
UserSchema = new Schema({}, { strict: true }), | |
User; | |
UserSchema.plugin(mongooseAuth, { |
The postMessage()
API is an HTML5 extension that permits string
message-passing between frames that don't share the same origin. It
is available in all modern browsers. It is not supported in IE6 and
IE7.
postMessage is generally considered very secure as long as the programmer is careful to check the origin and source of an arriving
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local random = math.random | |
local function uuid() | |
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx' | |
return string.gsub(template, '[xy]', function (c) | |
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb) | |
return string.format('%x', v) | |
end) | |
end |
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# Android | |
platforms/android/assets/www | |
platforms/android/bin/ | |
platforms/android/gen/ | |
platforms/android/res/xml/config.xml | |
# iOS | |
platforms/ios/build/ | |
platforms/ios/CordovaLib/build/ | |
platforms/ios/www |
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// actions/game.js | |
// A collection of tasks and helper methods to create a simpel tic-tac-toe game | |
// - single player | |
// - simple AI | |
// - each connection can only have one active game at a time | |
exports.gameCreate = { | |
name: "gameCreate", | |
description: "I create a new game for this connection", |
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