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module Constantinople
# Global variables for battle engines
$luck_factor = 0.20
$theodosian_walls = 15_000
$ottoman_army = 200_000
$eastern_roman_army = 15_000
$city_pop = 50_000
$western_reinforcements
$wall_damage
@jmanikan
jmanikan / replgame_init.rb
Last active August 29, 2015 14:24
Weekend REPL Game Project - Final Code
require './replgame_mod_v2.rb'
include Constantinople
game_intro
game_play
@jmanikan
jmanikan / constantinople.rb
Created July 13, 2015 04:05
Battle for Constantinople - a basic REPL game
module Constantinople
# Global variables for battle engines
# The battle engine methods had to be nested in their respective sections so
# the randomizer will throw up a different number each time
$luck_factor = 0.20
$theodosian_walls = 15_000
$ottoman_army = 200_000
$eastern_roman_army = 15_000
$city_pop = 50_000
@jmanikan
jmanikan / prompt.sh
Last active August 29, 2015 14:26 — forked from tobiassjosten/prompt.sh
# Configure colors, if available.
if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then
c_reset='\[\e[0m\]'
c_user='\[\e[0;32m\]'
c_path='\[\e[1;34m\]'
c_git_clean='\[\e[0;37m\]'
c_git_staged='\[\e[0;32m\]'
c_git_unstaged='\[\e[0;31m\]'
else
c_reset=