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settings | |
{ | |
lobby | |
{ | |
Max Spectators: 12 | |
Max Team 2 Players: 0 | |
} | |
modes | |
{ |
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settings | |
{ | |
main | |
{ | |
Description: "READ ME! Call of Duty Zombies! Gain points by dealing damage and getting kills. Spend points on buyable items around the map. Don't worry about the timer, it'll reset once it hits 0. Controls: M&KB: Buy Item: Hold (Interact). Switch Hero: Tap (Interact). Controller: Buy Item: Hold (Reload). Switch Hero: Tap (Ultimate). Use Ultimate: Hold (Ultimate). Made by APM." | |
} | |
lobby | |
{ | |
Map Rotation: Paused |
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#SingleInstance, Force | |
#KeyHistory, 0 | |
SetBatchLines, -1 | |
ListLines, Off | |
;SendMode Input ; Forces Send and SendRaw to use SendInput buffering for speed. | |
; SetTitleMatchMode, 3 ; A window's title must exactly match WinTitle to be a match. | |
SetWorkingDir, %A_ScriptDir% | |
SplitPath, A_ScriptName, , , , thisscriptname | |
#MaxThreadsPerHotkey, 1 ; no re-entrant hotkey handling | |
; DetectHiddenWindows, On |
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#include <dlfcn.h> | |
#include <syslog.h> | |
#include <stdio.h> | |
#include <unistd.h> | |
typedef struct FCC_OPS FCC_OPS; | |
typedef void *HDMOVERMBIMTOSARHANDLE; | |
typedef int BOOL; |
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