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@joshuajnoble
joshuajnoble / bgSubtractApp.cpp
Last active December 21, 2015 13:49
Using Background subtraction in Cinder
#include "cinder/app/AppBasic.h"
#include "cinder/gl/gl.h"
#include "cinder/gl/Texture.h"
#include "cinder/Capture.h"
#include "CinderOpenCV.h"
using namespace ci;
using namespace ci::app;
using namespace std;
@joshuajnoble
joshuajnoble / bgModelApp.cpp
Created August 23, 2013 04:43
Using BackgroundSubtractorMOG2 in Cinder
#include "cinder/app/AppBasic.h"
#include "cinder/gl/gl.h"
#include "cinder/Capture.h"
#include "CinderOpenCV.h"
#include "cinder/gl/Texture.h"
using namespace ci;
using namespace ci::app;
using namespace std;
@paulhoux
paulhoux / AudioShaderApp.cpp
Last active March 2, 2018 13:19
Adaptation of ShaderToy's AudioSurf shader for Cinder. Actual audio data is replaced with random noise to keep it simple. I kept the original shader code without making any changes. Note that ```iResolution``` must be passed as a Vec3f.
#include "cinder/app/AppNative.h"
#include "cinder/gl/gl.h"
#include "cinder/gl/GlslProg.h"
#include "cinder/gl/Texture.h"
#include "cinder/Rand.h"
using namespace ci;
using namespace ci::app;
using namespace std;
@vukicevic
vukicevic / Draw Bitmap From Int Array
Last active October 31, 2023 08:50
Generate a monochrome bitmap image in JavaScript using a byte-array. The image is generated such that every bit in the array is shown as either a black (1) or white (0) pixel.
/**
* depth: 1 - monochrome
* 4 - 4-bit grayscale
* 8 - 8-bit grayscale
* 16 - 16-bit colour
* 32 - 32-bit colour
**/
function drawArray(arr, depth) {
var offset, height, data, image;
// Simple fps controller for unity
// To use, build this:
//
// Capsule
// Camera
//
// Put this script AND a CharacterController on the Capsule
// Link up camera to the "player_cam" property of this script
// Make sure Camera is positioned at (locally) 0, 0, 0 and with no rotation and scale