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johnlanz / vFireProjectile.cs
Last active January 23, 2019 03:21
Shoot Projectile using invector melee
using UnityEngine;
using System.Collections;
public class vFireProjectile : MonoBehaviour
{
public Transform spawnPoint;
public GameObject fireProjectile;
private vMeleeManager manager;
void Start()
@johnlanz
johnlanz / vProjectile.cs
Created January 14, 2017 10:22
Shooting Projectile using invector melee
using UnityEngine;
using System.Collections;
public class vProjectile : MonoBehaviour
{
public GameObject particleOnCollision;
public float speed = 10f;
void Start()
{