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__original_build_class__ = __build_class__ | |
def mybuild_class(func, name, *bases, metaclass=None, **kwds): | |
print('hello world') | |
return __original_build_class__(func, name, bases, metaclass, kwds) | |
__build_class__ = mybuild_class | |
a = A() |
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from somemodule import A, aFoo | |
def myMethod(self): | |
print("olololo") | |
A.foo = myMethod | |
a = A() | |
a.foo() # olololo | |
aa = aFoo() | |
aa.foo() # olololo |
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I/godot ( 1125): ***************** HELLO FROM JNI!!!!!!!! | |
I/godot ( 1125): *******CLASS FOUND!!! | |
I/godot ( 1125): STEP2, 0x1d2003ca | |
I/godot ( 1125): STEP3 -1311747048 | |
I/godot ( 1125): STEP4, 0x9a000029 | |
I/godot ( 1125): STEP4.5, 0x1d2003ce | |
I/godot ( 1125): STEP5 | |
I/godot ( 1125): STEP6 | |
I/godot ( 1125): *******GOT METHOD _file_open ok!! | |
I/godot ( 1125): *******GOT METHOD _file_get_size ok!! |
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class SunNode : public cocos2d::Node { | |
public: | |
virtual bool init(); | |
CREATE_FUNC(SunNode); | |
private: | |
cocos2d::Size _size; |
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// see drawPolygon at https://gist.github.com/jonyrock/493f71825a2564d18f19 | |
void drawRect(cocos2d::Vec2 points[4], cocos2d::Color4F color) { | |
Color4F borderColor(color); | |
borderColor.a = 0.5; | |
drawPolygon(points, 4, color, 0.5, borderColor); | |
} | |
void buggyDraw() { | |
float eps = 5; | |
vector<Vec2> ppnts; |
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void DrawNode::drawPolygon(Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) | |
{ | |
CCASSERT(count >= 0, "invalid count value"); | |
struct ExtrudeVerts {Vec2 offset, n;}; | |
struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); | |
memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); | |
for (int i = 0; i < count; i++) | |
{ |
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ClippingNode* createClippingNode() { | |
auto cl = ClippingNode::create(); | |
cl->setContentSize(Size(100, 100)); | |
cl->setAnchorPoint(Vec2(0.5, 0.5)); | |
auto stencil = DrawNode::create(); | |
//stencil->drawPoint(Vec2(0,0), 200, Color4F::WHITE); | |
vector<Vec2> pnts; | |
pnts.push_back(Vec2(0,0)); | |
pnts.push_back(Vec2(50,100)); | |
pnts.push_back(Vec2(100, 0)); |
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#import <UIKit/UIKit.h> | |
#import "FlurryAdInterstitial.h" | |
@interface RootViewController : UIViewController { | |
} | |
@property (strong) FlurryAdInterstitial* adInterstitial; | |
- (BOOL) prefersStatusBarHidden; | |
- (void) showFullScreen; |
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cmake_minimum_required(VERSION 2.6) | |
set(APP_NAME CloopPuzzle) | |
project (${APP_NAME}) | |
include(cocos2d/build/BuildHelpers.CMakeLists.txt) | |
option(USE_CHIPMUNK "Use chipmunk for physics library" ON) | |
option(USE_BOX2D "Use box2d for physics library" OFF) | |
option(DEBUG_MODE "Debug or release?" ON) |
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@400000005579ca751da86264 ===== Starting browser ===== | |
@400000005579ca76008bea5c tcp 0 0 0.0.0.0:4000 0.0.0.0:* LISTEN | |
@400000005579ca7600ba35ec tcp 0 0 0.0.0.0:4001 0.0.0.0:* LISTEN | |
@400000005579ca892db8568c ATTENTION: default value of option force_s3tc_enable overridden by environment. | |
@400000005579ca8b15eb4654 [3154:4021:0611/205057:ERROR:web_data_service_backend.cc(54)] Cannot initialize the web database: 2 | |
@400000005579ca8f0cdf47cc [3154:3154:0611/205101:ERROR:password_store_factory.cc(157)] Could not initialize login database. | |
@400000005579ca8f32b53574 [3154:3154:0611/205101:ERROR:desktop_window_tree_host_x11.cc(856)] Not implemented reached in virtual void views::DesktopWindowTreeHostX11::InitModalType(ui::ModalType) | |
@400000005579ca900d3e6374 [3154:3154:0611/205102:ERROR:desktop_window_tree_host_x11.cc(856)] Not implemented reached in virtual void views::DesktopWindowTreeHostX11::InitModalType(ui::ModalType) | |
@40000000 |
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