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Shader "BitShiftProductions/Noises" | |
{ | |
Properties | |
{ | |
_MainTex("Texture", 2D)="white" | |
_NoiseScale("Noise Scale",Float) = 5.0 | |
_Strength("Noise Strength",Float) = 1.0 | |
} | |
SubShader | |
{ |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class JarvisMarchConvexHull : MonoBehaviour | |
{ |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
using UnityEngine; | |
[ExecuteInEditMode, RequireComponent(typeof(Camera))] | |
public class PixelateImageEffect : MonoBehaviour | |
{ | |
public Material material; |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage this stuff is not my responsibility*/ | |
Shader "BitshiftProgrammer/TriPlanarTerrain" | |
{ | |
Properties { | |
_TransitionFalloff ("Transition Falloff", Range(0.01, 10.0)) = 4.0 | |
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {} | |
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {} |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "Hidden/Dither" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
#define _Example4 | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitShiftProductions/VoronoiMagic2" | |
{ | |
Properties | |
{ | |
} |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage this stuff is not my responsibility*/ | |
Shader "BitshiftProductions/ColouredFog" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_ColorLookUp("Fog Colour Look Up", 2D) = "white"{} |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage this stuff is not my responsibility*/ | |
Shader "BitshiftProductions/OptimizedUI" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_Color("Tint", Color) = (1,1,1,1) |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitShiftProgrammer/AnimatedFish" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_EffectRadius("Wave Effect Radius",Range(0.0,1.0)) = 0.5 |