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Vue.js 🕓 14h40m ██████████████▌░░░░░░░░░░░ 55.8% | |
TypeScript 🕓 3h59m ███▉░░░░░░░░░░░░░░░░░░░░░░ 15.2% | |
JavaScript 🕓 2h48m ██▊░░░░░░░░░░░░░░░░░░░░░░░ 10.7% | |
Other 🕓 2h23m ██▎░░░░░░░░░░░░░░░░░░░░░░░ 9.1% | |
HTML 🕓 54m ▉░░░░░░░░░░░░░░░░░░░░░░░░░ 3.5% |
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// ==UserScript== | |
// @name LinkedIn Learning 字幕中文翻译 | |
// @description LinkedIn Learning 字幕中文翻译脚本 | |
// @namespace https://github.com/journey-ad | |
// @version 0.2.1 | |
// @icon https://static.licdn.cn/sc/h/2c0s1jfqrqv9hg4v0a7zm89oa | |
// @author journey-ad | |
// @match *://www.linkedin.com/learning/* | |
// @require https://greasyfork.org/scripts/411512-gm-createmenu/code/GM_createMenu.js?version=864854 | |
// @require https://cdn.jsdelivr.net/npm/fingerprintjs2@2.1.0/fingerprint2.min.js |
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import os | |
import re | |
import time | |
import json | |
import argparse | |
import requests | |
import netifaces | |
from getpass import getpass | |
from urllib.parse import urlparse, parse_qs |
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// ==UserScript== | |
// @name 哔站直播全裸2233娘 | |
// @description 哔站直播间的2233娘挂件替换为全裸版本 | |
// @description:zh-TW 嗶站直播間的2233娘掛件替換為全裸版本 | |
// @namespace https://github.com/journey-ad | |
// @author journey-ad | |
// @include *://live.bilibili.com/* | |
// @require https://cdn.jsdelivr.net/jquery/1.12.4/jquery.min.js |
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import os | |
import sys | |
import time | |
import argparse | |
import math | |
import json | |
import threading | |
import requests | |
import sqlite3 |
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''' | |
需管理员权限以创建软连接 | |
需将ffmpeg加入环境变量PATH | |
仅在windows平台进行了测试 | |
''' | |
import os | |
import argparse | |
import math | |
import json | |
import threading |
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{"tags":[],"lastModified":1517894846867} |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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var ids = []; | |
function logcat(data, level){ | |
level = level.toUpperCase(); | |
if(level === 'I'){ | |
console.info('Info:', data); | |
}else if(level === 'W'){ | |
console.warn('Warning:', data); | |
}else if(level === 'E'){ | |
console.error('Error:', data); | |
}else{ |
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using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.Drawing.Imaging; | |
using System.IO; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; |