// NOTE: this class assumes that you designate StringTable keys in label fields (as seen in Label, Button, etc) // and start them all with '#' char (so other labels will be left be)
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1. Create a new XCode Metal (library) project. | |
2. Edit Scheme. Product->Scheme->Edit Scheme | |
3. Run, Info tab, and point to your application | |
E.g. /Application/Unity/Hub/Editor/Unity.app | |
4. Run, Arguments tab to add cmdline arguments | |
E.g. -projectPath "/Users/name.name/projects/MyProject" | |
5. Run, Options tab, set to GPU Frame Capture to Metal | |
6. Run the project and click the camera icon from XCode to take a capture |
As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.
- a Mac that is compatible with macOs 10.15 Catalina :
- MacBook (2015 or newer)
- MacBook Air (2012 or newer)
- MacBook Pro (2012 or newer)
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// As of April 25, 2019 --> Make sure to call $ 'npm install aws-sdk' to package this function before deploying to Lambda as the RDSDataService API is currently in BETA and | |
// therefore not available in the default aws-sdk included in the Node 8 engine built into Lambda. | |
// This code uses RDSDataService API for connecting to a Data API enabled Aurora Serverless database: https://docs.aws.amazon.com/AWSJavaScriptSDK/latest/AWS/RDSDataService.html | |
// Call this function with: { "sqlStatement": "SELECT * FROM <YOUR-TABLE-NAME"} | |
// Deploy this Lambda function via CloudFormation here: https://github.com/mobilequickie/rds-aurora-mysql-serverless | |
const AWS = require('aws-sdk') | |
const RDS = new AWS.RDSDataService() | |
exports.handler = async (event, context) => { |