(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
class AirplanesController < ApplicationController | |
before_action :set_airplane, only: [:show, :edit, :update, :destroy] | |
# GET /airplanes | |
# GET /airplanes.json | |
def index | |
@airplanes = Airplane.all | |
end | |
# GET /airplanes/1 |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Homebrew build logs for gcc on macOS 10.13.1 | |
Build date: 2018-09-08 03:06:27 |
Because pointers can be ugh
To understand a pointer, let's review "regular" variables first. If you're familiar with a programming language without pointers like JavaScript, this is what you think when you hear "variable".
When declaring a variable by identifier (or name), the variable is synonymous with its value.
diff --git a/src/parsing/keywords.txt b/src/parsing/keywords.txt | |
index 5ed039459e2..9872a7bad09 100644 | |
--- a/src/parsing/keywords.txt | |
+++ b/src/parsing/keywords.txt | |
@@ -43,6 +43,7 @@ in, Token::IN | |
instanceof, Token::INSTANCEOF | |
interface, Token::FUTURE_STRICT_RESERVED_WORD | |
let, Token::LET | |
+loop, Token::LOOP | |
new, Token::NEW |