why is this a React hook?
this is a simplified version of the production/real world version
You can consume roles
from context/redux/relay or other place to improve dx and void bugs
{ | |
"align-items": { | |
"prefix": "ai", | |
"body": "align-items: ${1|flex-start,flex-end,center,baseline,stretch,start,end,self-start,self-end|};$0", | |
"description": "initial value: stretch" | |
}, | |
"align-items: baseline": { | |
"prefix": "aib", | |
"body": "align-items: baseline;$0" |
[alias] | |
ps = push | |
ci = commit | |
co = checkout | |
cm = checkout master | |
cb = checkout -b | |
rb = rebase master | |
st = status -sb | |
sf = show --name-only | |
lg = log --pretty=format:'%Cred%h%Creset %C(bold)%cr%Creset %Cgreen<%an>%Creset %s' --max-count=30 |
why is this a React hook?
this is a simplified version of the production/real world version
You can consume roles
from context/redux/relay or other place to improve dx and void bugs
High Performance Configuration for Jetbrains IDEs [IntelliJ, WebStorm, etc..]
Once you step into the realm of multi-project development, large scale dev, or just have to have like 6 IDE's open. You really start to feel a performance hit on jetbrains IDEs.
This configuration aims to give at least 10x performance increases across the board.
function getFileNames() { | |
return require.context( | |
'./', | |
true, | |
process.env.NODE_ENV === 'production' ? /\.js$/ : /\.ts$/ | |
) | |
} | |
const context = getFileNames() | |
const files = context |
{"lastUpload":"2021-02-21T18:20:37.642Z","extensionVersion":"v3.4.3"} |
--- Actions --- | |
$Copy <M-C> | |
$Cut <M-X> <S-Del> | |
$Delete <Del> <BS> <M-BS> | |
$LRU | |
$Paste <M-V> | |
$Redo <M-S-Z> <A-S-BS> | |
$SearchWeb <A-S-G> | |
$SelectAll <M-A> | |
$Undo <M-Z> |
This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at GLSL ES specification
Version: WebGL 2.0
Arithmetic: ( ) + - ! * / %
Logical/Relatonal: ~ < > <= >= == != && ||
Bit Operators: & ^ | << >>
Comments: // /* */
Types: void
bool
int
uint
float
vec2
vec3
vec4
bvec2
bvec3
bvec4
ivec2
ivec3
ivec4
uvec2
uvec3
uvec4
mat2
mat3
mat4
mat?x?
sampler2D,
sampler3D
samplerCube
Format: float a = 1.0; int b = 1; uint i = 1U; int i = 0x1;