One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
angular.module('test', []) | |
.directive('placeholder', function($timeout){ | |
var i = document.createElement('input'); | |
if ('placeholder' in i) { | |
return {} | |
} | |
return { | |
link: function(scope, elm, attrs){ | |
if (attrs.type === 'password') { | |
return; |
/* Polyfill indexOf. */ | |
var indexOf; | |
if (typeof Array.prototype.indexOf === 'function') { | |
indexOf = function (haystack, needle) { | |
return haystack.indexOf(needle); | |
}; | |
} else { | |
indexOf = function (haystack, needle) { | |
var i = 0, length = haystack.length, idx = -1, found = false; |
#!/bin/sh | |
# Redirect output to stderr. | |
exec 1>&2 | |
# enable user input | |
exec < /dev/tty | |
consoleregexp='console.log' | |
# CHECK | |
if test $(git diff --cached | grep $consoleregexp | wc -l) != 0 | |
then |
<iframe style="width: 100%; height: 600px" src="http://embed.plnkr.co/GvOO1itX8MG7zJLywSN8" frameborder="0" allowfullscren="allowfullscren"></iframe> |
.force-show-scrollbars ::-webkit-scrollbar-track:vertical { | |
border-left: 1px solid #E7E7E7; | |
box-shadow: 1px 0 1px 0 #F6F6F6 inset, -1px 0 1px 0 #F6F6F6 inset; | |
} | |
.force-show-scrollbars ::-webkit-scrollbar-track:horizontal { | |
border-top: 1px solid #E7E7E7; | |
box-shadow: 0 1px 1px 0 #F6F6F6 inset, 0 -1px 1px 0 #F6F6F6 inset; | |
} |
First, take a look at the ESLint rule documentation. Just skim it for now. It's very long and boring. You can come back to it later.
ESLint rules works on the AST (Abstract Syntax Tree) representation of the code. In short, this is a tree structure that describes the code in a very verbose form. ESLint walks this tree and rules can subscribe to be notified when it hits a specific node type, like a Literal
type, which could be the "hello"
part of const welcome = "hello";
.
Go ahead and play around with some code in AST Explorer (Make sure the parser is espree
). It's a great tool!
Here are some good articles on the subject (ignore the scaffolding parts):
var canvas = document.createElement('canvas'); | |
var gl; | |
var debugInfo; | |
var vendor; | |
var renderer; | |
try { | |
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); | |
} catch (e) { | |
} |