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justinvp / README.md
Last active August 13, 2018 09:31
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@justinvp
justinvp / Pulumi.yaml
Last active September 13, 2018 18:50
pulumi up
name: javascript
description: A minimal AWS JavaScript program
runtime: nodejs
template:
description: A minimal AWS JavaScript program
config:
aws:region:
description: The AWS region to deploy into
default: us-east-1
foo:blah:
@justinvp
justinvp / Program.cs
Created November 28, 2015 18:22
KeyedCollection<TKey,TItem> equivalent microbenchmark (avoiding enumerator allocations when enumerating Items internally)
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
class Program
{
static void Main()
{
const int size = 100;
@justinvp
justinvp / Program.cs
Created September 30, 2015 02:08
Dictionary<TKey, TValue> constructor microbenchmark
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
public class Program
{
public static void Main()
{
const int iterations = 1000000;
@justinvp
justinvp / Program.cs
Created May 24, 2015 12:37
String.Split microbenchmark
using System;
using System.Diagnostics;
public class Program
{
public static void Main()
{
const string test = "This is a sentence to use for testing.";
string[] separator = new string[] { " " };
@justinvp
justinvp / Program.cs
Last active August 29, 2015 14:14
ASP.NET vNext Logging improvements microbenchmark
using System;
using System.Diagnostics;
using System.Globalization;
using Microsoft.Framework.Logging;
using Microsoft.Framework.Logging.Console;
namespace SampleApp
{
public class Program
{
@justinvp
justinvp / RegexCharClassTests.cs
Last active August 29, 2015 14:12
RegexCharClass Test
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using Xunit;
public class RegexCharClassTests
{
[Fact]
public void TestConstants()
using System;
using MonoTouch.UIKit;
using ReactiveUI;
using ReactiveUI.Cocoa;
using System.Reactive;
using System.Reactive.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Subjects;
using MonoTouch.Foundation;