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public class PixelPerfectTrail : MonoBehaviour | |
{ | |
[SerializeField] private TrailRenderer trail = null; | |
[Tooltip("How small the trail width is allowed to get in pixels.")] | |
public float MinimumPixelSize = 1.5f; | |
private float startSize = 1f; | |
private void Awake() |
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// Based on the Unity Wiki FloatingOrigin script by Peter Stirling | |
// URL: http://wiki.unity3d.com/index.php/Floating_Origin | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class FloatingOrigin : MonoBehaviour | |
{ | |
[Tooltip("Point of reference from which to check the distance to origin.")] | |
public Transform ReferenceObject = null; |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
public static class FindMissingScriptsRecursively | |
{ | |
[MenuItem("Auto/Remove Missing Scripts Recursively Visit Prefabs")] | |
private static void FindAndRemoveMissingInSelected() | |
{ | |
// EditorUtility.CollectDeepHierarchy does not include inactive children |