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kamyker / .t
Last active November 20, 2018 16:26
Blazing Hussars - Paladins Team Info
20.09.17 - Team was created
https://twitter.com/blazinghussars
Team Achievements:
2017:
21.09 - #2 Go4Paladins Europe Cup #24 | 60€
05.10 - #2 Go4Paladins Europe Cup #25 | 60€
12.10 - #1 Go4Paladins Europe Cup #26 | 125€
16.10 - #2 Paladins Global Series Finals | 1250€ - qualified for HRX 2018 qualifier lan
02.11 - #2 Go4Paladins Europe Cup #28 | 60€
@kamyker
kamyker / rules.md
Last active May 29, 2019 17:53
Paladins Esport Rules

Leave follow at https://twitter.com/kamyker to get notified about updates, thx :)

Last update 29.05.19

BANNED CONTENT:

Banned skins:
All mastery skins (Cosmic and Obsidian)
Bomb King "Battle Byte" Skin
Drogoz “Abyssal Lord” Skin
Drogoz "DZ-03 Draco" Skin\

using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
using JsonTest;
using System;
namespace Benchmark
{
[MemoryDiagnoser]
public class JsonSerializationBenchmark
{
@kamyker
kamyker / JsonSerializationBenchmark.cs
Created December 3, 2019 05:02
Json Serialization Benchmark Example for OpenWhisk
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
using JsonTest;
using System;
namespace Benchmark
{
[MemoryDiagnoser]
public class JsonSerializationBenchmark
{
@kamyker
kamyker / VFXAbstractParticleOutput.cs
Last active January 31, 2023 13:49
Custom Render Queue in Unity VFX Graph (com.unity.visualeffectgraph@8.2.0\Editor\Models\Contexts\Implementations\)
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
using UnityEditor.VFX;
using UnityEngine.VFX;
namespace UnityEditor.VFX
Shader "Unlit/ShaderToyVR"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
_test("Float", Range(0.45, 0.55)) = 0.5
_test2("Float", Range(-2, 3)) = -1
_test3("Float", Range(-2, 30)) = 8
_Brightness("_Brightness", Range(0, 1)) = 1
_BrightnessColor("_BrightnessColor", Range(0, 1)) = 1
@kamyker
kamyker / PackageDownloader.cpp
Created May 25, 2020 00:08 — forked from emrahgunduz/PackageDownloader.cpp
Package Downloader And Mounter For Unreal Engine 4 -- Do not forget to correct the include and api name if you are copy pasting this code
#include "HitMe.h"
#include "PackageDownloader.h"
#include "IPlatformFilePak.h"
#include "HitMeSingleton.h"
UPackageDownloader* UPackageDownloader::GetPackageDownloader(FString PackageName, FString URL, bool& IsValid)
{
IsValid = false;
UPackageDownloader *Object = NewObject<UPackageDownloader>();
{
"Version": 3,
"GeneratorVersion": 3,
"Title": "Sova HS Small /// VAL",
"IdsOfWorkshopDependencies": [],
"About_SongDurationInSec": "SongDurationInSec has to be smaller or equal to duration, not rounded to nearest like RecommendedSong.duration",
"SongDurationInSec": 148.212,
"EnableVideo": false,
"UrlLicenseIfSongIncluded": null,
"TextForSafeToStreamTag": null,
@kamyker
kamyker / db DebugLog.snippet
Last active July 27, 2020 11:41
VS snippets unity
<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
<Title>db DebugLog</Title>
<Author>
</Author>
@kamyker
kamyker / PointCacheBakeTool.Mesh.cs
Created September 27, 2020 17:11
PointCacheBakeTool as texture
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEditor.Experimental.VFX.Utility
{
partial class PointCacheBakeTool : EditorWindow
{
public enum MeshBakeMode