Finding a partner is the first and, probably, most difficult step in any conversation. Sometimes, if you're lucky, willing participants might come to you. Maybe, this is because you somehow tricked them into liking you in the past. Maybe, they are just so desperate for human contact that they settle even for your miserable self, since you're the only one available at the time. Regardless of their motive, at this point it's vitally important to avoid exhibiting strong patterns of antisocial behaviour, as that might compromise your future conversation-having chances. If your current situation is inhospitable to a productive dialogue (you are wrestling an angry bear on top of a train carriage, speeding through a snowy mountain range, while being shot at by some baddies in a helicopter), saying something akin to "Can't talk right now, about to go into a tunnel!" is not beyond the limits of social acceptance. In fact, it is likely to be infinitely
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struct FloatBits | |
{ | |
u32 mantissa : 23; | |
u32 exponent : 8; | |
u32 sign : 1; | |
}; | |
template <typename ResultT, typename InputT> | |
inline ResultT bitCast(InputT v) | |
{ |
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bool calculate_best_fit_plane(const Vec3* points, u32 count, Vec3& out_center, Vec3& out_normal) | |
{ | |
if (count < 3) | |
{ | |
return false; | |
} | |
Vec3 center = Vec3(0.0f); | |
for (u32 i = 0; i < count; ++i) | |
{ |
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const int* findIntSSE2(const int* __restrict begin, const int* __restrict end, int needle) | |
{ | |
const int* it = begin; | |
unsigned long index; | |
__m128i n = _mm_set1_epi32(needle); | |
while (it != end) | |
{ | |
__m128i x = _mm_load_si128(reinterpret_cast<const __m128i*>(it)); | |
__m128i m = _mm_cmpeq_epi32(x, n); | |
unsigned long k = _mm_movemask_epi8(m); |
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Texture2D<uint> input : register( t0 ); | |
RWTexture2D<float4> output : register( u0 ); | |
static const uint rastafont8x8_bitmap[] = | |
{ | |
0x00000000,0x00000000,0x0c1e1e0c,0x000c000c,0x00363636,0x00000000,0x367f3636,0x0036367f, | |
0x1e033e0c,0x000c1f30,0x18336300,0x0063660c,0x6e1c361c,0x006e333b,0x00030606,0x00000000, | |
0x06060c18,0x00180c06,0x18180c06,0x00060c18,0xff3c6600,0x0000663c,0x3f0c0c00,0x00000c0c, | |
0x00000000,0x060c0e00,0x3f000000,0x00000000,0x00000000,0x000c0c00,0x0c183060,0x00010306, | |
0x3f3b331e,0x001e3337,0x0c0c0f0c,0x003f0c0c,0x1c30331e,0x003f3306,0x1c30331e,0x001e3330, |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>NaCl Test</title> | |
<script type="text/javascript"> | |
ApplicationModule = null; // Global application object. | |
statusText = 'NO-STATUS'; | |
// Indicate load success. |
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#include <cstdio> | |
#include <string> | |
#include <GLES2/gl2.h> | |
#include <tr1/memory> | |
#include <ppapi/cpp/instance.h> | |
#include <ppapi/cpp/module.h> | |
#include <ppapi/cpp/var.h> | |
#include <ppapi/gles2/gl2ext_ppapi.h> | |
#include <ppapi/c/ppb_opengles.h> |
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diff --git a/source/reversez.cpp b/source/reversez.cpp | |
index eb061ff..81b165d 100644 | |
--- a/source/reversez.cpp | |
+++ b/source/reversez.cpp | |
@@ -10,6 +10,8 @@ | |
#include <Rush/MathPlane.h> | |
#include <Rush/UtilTimer.h> | |
+#include <math.h> | |
+ |
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How to compile BRDF Explorer for Windows | |
======================================== | |
Use this code https://github.com/wdas/brdf.git | |
The following external dependencies are required (versions are ones that I used, other might also work): | |
- Qt 4.8.1 | |
- GLEW 1.9.0 | |
- ZLib 1.2.5 | |
- GLUT 3.7 | |
All external dependencies except Qt are packaged here: https://dl.dropbox.com/u/1010228/brdf-depends-win32.zip |
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# HG changeset patch | |
# User Yuriy O'Donnell <yuriyo@gmail.com> | |
# Date 1336346476 -3600 | |
# Node ID 9abcac50982464079bc7ef681fa6dccefceeb704 | |
# Parent 1c40bd936d1f6f919f1e9bc9225621b4f9e38aad | |
luajit 2.0 varargs compatibility fix | |
diff --git a/src/base/globals.lua b/src/base/globals.lua | |
--- a/src/base/globals.lua | |
+++ b/src/base/globals.lua |