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@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@raphaelschaad
raphaelschaad / RSTimingFunction.h
Last active May 15, 2024 01:50
All the cool animation curves from `CAMediaTimingFunction` but not limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://netcetera.org/camtf-playground.html To get started just "Download Gist", throw the .h and .m files into your Xcode project and you're good to go!
//
// RSTimingFunction.h
//
// Created by Raphael Schaad on 2013-09-28.
// This is free and unencumbered software released into the public domain.
//
#import <UIKit/UIKit.h>