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Taking a closer look, wombat!

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Taking a closer look, wombat!
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using UnityEngine;
using System.Collections;
public class Array : MonoBehaviour {
enum Helo{Hello,Welcome,Chao}//ここはそのまま書くかつスタートの外で宣言
void Start(){
Helo h = Helo.Chao;
switch (h) {
using UnityEngine;
using System.Collections;
public class Array : MonoBehaviour {
struct Helo{
public string name;
public string maker;
public int price;
using UnityEngine;
using System.Collections;
public class KeyCodePra : MonoBehaviour {
// Use this for initialization
void Start () {
}
using UnityEngine;
using System.Collections;
public class KeyCodePra : MonoBehaviour {
void Start(){
}
using UnityEngine;
using System.Collections;
public class AnimationPra : MonoBehaviour {
// Use this for initialization
void Start () {
//AnimationClip:アニメーションの本体
//AnimationCurve:値変化のための曲線のグラフ
//Keyframe:○○が経過したときに、プロパティの値を○○にするということを指定したのがキーフレーム
using UnityEngine;
using System.Collections;
public class AnimationPra : MonoBehaviour {
// Use this for initialization
void Start () {
//1つめのアニメーションクリップ
AnimationClip clipA = new AnimationClip ();
using UnityEngine;
using System.Collections;
public class AnimationPra : MonoBehaviour {
// Use this for initialization
void Start () {
//1つめのアニメーションクリップ
AnimationClip clipA = new AnimationClip ();
using UnityEngine;
using System.Collections;
public class UpDownAnimation : MonoBehaviour {
public float endtime;
public float topposition;
//x or y or z
public string direction;
// Use this for initialization
void Start () {
using UnityEngine;
using System.Collections;
public class myscript : MonoBehaviour {
// int counter =0;
// GameObject obj = null;
// Use this for initialization
void Start () {
GameObject[] objs = GameObject.FindGameObjectsWithTag ("Player");
public float pram;
void OnCollisionEnter(Collision collision){
if (collision.gameObject.tag == "Player") {
//弾の速度を取得
Vector3 v = rigidbody.velocity;
Debug.Log (v);
//加力
float x = v.x * pram;