Skip to content

Instantly share code, notes, and snippets.

@kenjiSpecial
kenjiSpecial / webgl-detect-gpu.js
Created August 16, 2018 13:20 — forked from cvan/webgl-detect-gpu.js
use JavaScript to detect GPU used from within your browser
var canvas = document.createElement('canvas');
var gl;
var debugInfo;
var vendor;
var renderer;
try {
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
} catch (e) {
}
@-webkit-keyframes bgcolor { 0% { background-color: #ffccf2; }
50% { background-color: #ccffcc; }
100% { background-color: #ccffff; } }
@-moz-keyframes bgcolor { 0% { background-color: #ffccf2; }
50% { background-color: #ccffcc; }
100% { background-color: #ccffff; } }
@-ms-keyframes bgcolor { 0% { background-color: #ffccf2; }
50% { background-color: #ccffcc; }
/* Following canvas-based Perlin generation code originates from
* iron_wallaby's code at: http://www.ozoneasylum.com/30982
*/
function randomNoise(canvas, x, y, width, height, alpha) {
x = x || 0;
y = y || 0;
width = width || canvas.width;
height = height || canvas.height;
alpha = alpha || 255;
var g = canvas.getContext("2d"),