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  | shader_type spatial; | |
| render_mode unshaded, fog_disabled; | |
| uniform sampler2D DEPTH_TEXTURE : hint_depth_texture, repeat_disable, filter_nearest; | |
| uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, repeat_disable, filter_nearest; | |
| uniform sampler2D dither_tex : source_color; | |
| uniform vec4 color1 : source_color = vec4(1.0); | |
| uniform vec4 color2 : source_color = vec4(0.0); |