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public void removeItem(ItemStack item, Player player) {
Material m = item.getType();
int amount = item.getAmount();
for (int c = 0; c < 36; c++) {
ItemStack slot = player.getInventory().getItem(c);
if (slot.getType() != null) {
if (slot.getType() == m) {
if (slot.getAmount() > amount) {
slot.setAmount(slot.getAmount() - amount);
return;

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