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@jomo
jomo / Minecraft Accounts.md
Last active June 15, 2024 11:39
Tracking down Minecraft account creation

Tracks down when a Minecraft account was created.

How it works

Mojang has an API endpoint for usernames:

https://api.mojang.com/users/profiles/minecraft/<name>?at=<timestamp>

It can be used to find the UUID of an account, by username it used at the given time.
It returns either 200 OK or 204 No Content – indicating that the username was not in use at the time.

@watchingdogs
watchingdogs / mythicWeight.json
Last active October 13, 2022 16:43
Wynncraft mythic stats order JSON encoded
{
"Az (Levelling)": {
"spellCostRaw1": 60,
"xpBonus": 30,
"fireDamageBonus": 5,
"waterDamageBonus": 5
},
"Az (Endgame)": {
"spellCostRaw1": 60,
"fireDamageBonus": 20,
@gnembon
gnembon / tick.md
Last active April 24, 2024 14:21
How to use vanilla /tick if you used carpet /tick before

So /tick is now available in vanilla. Well, most of it is. Obviously only one could exist at a time, meaning /tick from carpet is gone, so here is the gist... mhm... of what happened, what is covered, what is lost and what might not be lost forever. This is not a writeup from a Mojang developer, it's a writeup from a mod developer whose part of the mod just got obsolete by a gaming studio.

The good

/tick on its own, as a query command, is moved to vanilla /tick query providing much more information about the health of the game tick. Tick performance and tick targets are also now way better handled in F3 and especially F3+2 screens, but if you are not in singleplayer or run the server with your game, a better information directly from the server through /tick query may come in handy.

/tick rate now exists as a vanilla command. It is limited on the lower end to 1 tps (not 0.1 tps like in carpet) to get a more responsive chat (the only reason so far tbh), but due to improvements to h