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using UnityEngine; | |
using System.Collections; | |
public class Movement : MonoBehaviour { | |
//the Axis of the joystick | |
private float horAxis, vertAxis; | |
//components | |
private Rigidbody _rigid; |
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using UnityEngine; | |
using System.Collections; | |
using Steamworks; | |
public class SubmitToLeaderboard : MonoBehaviour { | |
//the enum to select | |
public Leaderboard mLeaderboardToSubmit; | |
// Default to Global Leaderboards. | |
private ELeaderboardDataRequest m_eRequestType = ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal; |
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public bool getBool(string key) | |
{ | |
//make the key not case sensitive | |
key = lowerCaseValue(key); | |
//check if the key exists | |
if (m_GameData.ContainsKey(key)) | |
{ | |
bool returnedBool = (bool)m_GameData[key]; |
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are they getting this error? UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.FillNETCoreCompilerOptions (WSASDK wsaSDK, System.Collections.Generic.List`1 arguments, System.String& argsPrefix) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:186) | |
UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:303) | |
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47) | |
[11:50] | |
Error building Player because scripts had compiler errors |
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/* Created by Chris Figueroa - @Kinifi | |
* Create a script called AutoSave.cs | |
*/ | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class AutoSave : EditorWindow { |
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