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@kjyong1983
kjyong1983 / shaders.hlsl
Created June 27, 2021 11:44
sample shader file for directx 12
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
@kjyong1983
kjyong1983 / main_init.cpp
Created June 27, 2021 11:41
simple dx12 initialization
#include<Windows.h>
#include<d3d12.h>
#include"d3dx12.h" // https://github.com/microsoft/DirectX-Headers/blob/main/include/directx/d3dx12.h
#include<dxgi1_6.h>
#include<DirectXColors.h>
#include<DirectXMath.h>
#include<iostream>
#include<string>
#include <comdef.h>
package test;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.InetAddress;
import java.net.Socket;
import javax.imageio.ImageIO;
public class Client12 {
package test;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;