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// you can replace constructor with this | |
class Dashboard extends Component { | |
state = { | |
user: {} | |
} | |
componentDidMount() {...} | |
render() {...} |
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// That first component lul | |
... | |
render() { | |
return ( | |
... | |
<Notification error={this.state.error} success={this.state.success} /> | |
... | |
) | |
} |
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export default ({ error, success }) => { | |
const message = error.message ? error.message : success.message | |
return ( | |
<div> | |
{message} | |
</div> | |
) | |
} |
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// smart boi with redux would do it like this | |
store = { | |
notification: { | |
status: 'error', | |
message: 'Error message' | |
} || { | |
status: 'success', | |
message: 'Success message' | |
} | |
} |
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class FirstComponent extends Component { | |
state = { | |
a: 2 | |
} | |
changeState = val => { | |
this.setState({ | |
a: val | |
}) | |
} |
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activate-power-mode@1.4.0 | |
apex-syntax@0.1.0 | |
apex-ui@0.2.1 | |
ariake-dark-syntax@0.1.3 | |
atom-beautify@0.29.24 | |
atom-clock@0.1.7 | |
atom-material-syntax@1.0.6 | |
atom-material-ui@1.3.10 | |
atom-ternjs@0.18.3 | |
aurora-theme@1.2.2 |
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class E extends PureComponent { | |
changeText = e => { | |
this.setState({ | |
text: e.target.value | |
}); | |
} | |
render() { | |
return ( | |
<div onClick={this.changeText} /> |
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.icon::before { | |
animation: cc 5s infinite linear; | |
} | |
@keyframes cc { | |
0% { | |
color: #fff; | |
} | |
10% { |
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// example | |
// don't overthink this too much | |
class X extends PureComponent { | |
// constructor equivalent for creating initial state | |
state = { | |
something: '' | |
} | |
// function that returns another function | |
changeReturn = () => e => { |
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function flookThis (input) { | |
console.log(input) | |
} |