Title is a xxxxxxxx. See also [some link][Link].
Unity Packages
Shader "Custom/SimpleColor" { | |
Properties{ | |
_Color("Color", Color) = (1,1,1,1) | |
} | |
SubShader{ | |
Pass{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag |
Shader "Custom/Billboard" { | |
Properties{ | |
_MainTex("Texture", 2D) = "white" {} | |
_Size("Size", Range(0, 0.1)) = 1 | |
} | |
SubShader{ | |
Tags{ "RenderType" = "Transparent" } |
Shader "Custom/SimpleTexture" { | |
Properties{ | |
_MainTex("Base(RGB)", 2D) = "white" {} | |
} | |
SubShader{ | |
LOD 200 | |
CGINCLUDE |
void OnGUI() { | |
int w = Screen.width / 2; | |
int h = Screen.height / 2; | |
int s = 512; | |
GUI.DrawTexture(new Rect(w - s / 2, h - s / 2, s, s), tex); | |
} |
public static void SVD(Matrix2x2 A, out Matrix2x2 U, out Vector2 S, out Matrix2x2 V) { | |
if (Mathf.Abs(A.m01 - A.m10) < MATRIX_EPSILON && Mathf.Abs(A.m01) < MATRIX_EPSILON){ | |
V = new Matrix2x2(A.m00 < 0 ? -1 : 1, 0, 0, A.m11 < 0 ? -1 : 1); | |
S = new Vector2(Mathf.Abs(A.m00), Mathf.Abs(A.m11)); | |
U = Identity(); | |
} else{ | |
float j = A.m00 * A.m00 + A.m01 * A.m01; | |
float k = A.m10 * A.m10 + A.m11 * A.m11; | |
float v_c = A.m00 * A.m10 + A.m01 * A.m11; |
using Vector = MathNet.Numerics.LinearAlgebra.Vector<float>; | |
using Matrix = MathNet.Numerics.LinearAlgebra.Matrix<float>; | |
using UnityEngine; | |
public class ConfigureNumerics : MonoBehaviour { | |
public Vector3 v1; | |
public Vector3 v2; | |
public Vector3 v3; |
Shader "Custom/GraphPlotter" { | |
Properties{ | |
_Division("Size", Range(10, 300)) = 0 | |
_Radius("Radius", Range(0, 1)) = 1 | |
_Color("Color", Color) = (0, 0, 0, 0) | |
} | |
SubShader{ | |
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } |
Shader "Custom/ToggleTest" { | |
Properties{ | |
_BackgroundTex("Background Texture", 2D) = "white"{} | |
[Toggle(USE_TEXTURE)] _UseTexture("Use Texture", Float) = 0 | |
} | |
SubShader{ | |
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/Assets/AssetStoreTools* | |
# Visual Studio 2015 cache directory | |
/.vs/ |