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// Excerpt from: https://github.com/Animatron/player/blob/master/anm.collisions.js | |
function edgeTest(p1, p2, p3, r2) { | |
var rot = [ -(p2[1] - p1[1]), | |
p2[0] - p1[0] ]; | |
var ref = (rot[0] * (p3[0] - p1[0]) + | |
rot[1] * (p3[1] - p1[1])) >= 0; | |
for (var i = 0, il = r2.length; i < il; i+=2) { |
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function isPrime( n ) | |
{ | |
if( n < 2 ) | |
return false | |
if( n < 4 ) | |
return true; | |
if( n % 2 == 0 ) | |
return false; | |
if( n % 3 == 0 ) | |
return false; |
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/* Dump all 'user space' globals | |
Many thanks to glutamat: http://stackoverflow.com/questions/14585537 */ | |
void( (function() | |
{ | |
var w = document.body.appendChild( document.createElement("iframe") ).contentWindow, | |
known = | |
[ | |
"screenLeft" , "screenTop" , "scrollX" , "scrollY" , "pageYOffset" , "pageXOffset" , /* Scrolling related built-ins */ | |
"innerWidth" , "innerHeight" , "outerWidth" , "outerHeight" , /* Size related built-ins */ | |
"defaultstatus" , "defaultStatus", /* Status bar text related built-ins */ |
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