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// ==UserScript==
// @name Steam Market History Export
// @author KorDen
// @version 0.2.3
// @grant none
// @include *//steamcommunity.com/market/
// ==/UserScript==
( function() {
$J('.pick_and_sell_button > .item_market_action_button').before('<a href="javascript:void(0)" class="item_market_action_button item_market_action_button_blue nodisable" onclick="exportMarketHistory();" id="exportHistoryBtn"><span class="item_market_action_button_edge item_market_action_button_left"></span><span class="item_market_action_button_contents" id="exportHistoryTxt">History Export</span><span class="item_market_action_button_edge item_market_action_button_right"></span><span class="item_market_action_button_preload"></span></a> ');
@korden32
korden32 / scud-fastban.user.js
Last active August 29, 2015 14:05
SCUD FastBan
// ==UserScript==
// @name SCUD FastBan
// @version 0.2.0
// @author KorDen
// @grant none
// @include *//steamcommunity.com/discussions/forum/*
// @include *//steamcommunity.com/groups/*/discussions/*
// @include *//steamcommunity.com/app/*discussions*
// @include *//steamcommunity.com/app/*/tradingforum*
// @include *//steamcommunity.com/workshop/discussions/*
// ==UserScript==
// @name SCUD MoreInfo
// @version 0.9.2
// @author KorDen
// @grant none
// @include *//steamcommunity.com/discussions/forum/*
// @include *//steamcommunity.com/groups/*/discussions*
// @include *//steamcommunity.com/app/*discussions*
// @include *//steamcommunity.com/app/*/tradingforum*
// @include *//steamcommunity.com/workshop/discussions/*
@korden32
korden32 / bks-noblock.sp
Created May 10, 2013 19:38
Simple NoBlock
#include <sourcemod>
#include <sdktools>
new g_offsCollisionGroup=-1;
public Plugin:myinfo =
{
name = "BKS NoBlock",
author = "KorDen",
version = "1.0",
url = "dev,sky-play.ru"
@korden32
korden32 / infjump.sp
Created May 10, 2013 13:08
Simple BunnyHop for SM
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
if (IsPlayerAlive(client) && (buttons & IN_JUMP) && !(GetEntityFlags(client) & FL_ONGROUND) && !(GetEntityMoveType(client) & MOVETYPE_LADDER) && (GetEntProp(client, Prop_Data, "m_nWaterLevel") <= 1))
buttons &= ~IN_JUMP;