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Kristopher Ives krisives

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32.0 increasedcriticalstrikechance
15.0 additionalchancetoblockwithshields
230.0 +tostrength
0.4 ofphysicalattackdamageleechedaslife
null cannotevadeenemyattacks
cannotbestunned
6.0 increasedeffectofaurasyoucast
120.0 increasedblockrecovery
3.0 increasedmovementspeed
$(function () {
var table = $('#items');
var tbody = $('#items tbody');
var items = {};
var regexFilter = null;
var tabs = [];
var config = {};
var market = {};
var autoTimerInterval = null;
#Show
# Sockets >= 5
# LinkedSockets >= 4
# SetBorderColor 0 128 0
# SetTextColor 0 128 0
Show
Sockets >= 5
LinkedSockets >= 5
#include <stdio.h>
#include <string.h>
#include <stddef.h>
int main(int argc, const char **argv) {
uint32_t check;
uint32_t i;
uint8_t digit;
char key[9];
#include <stdio.h>
#include <string.h>
#include <stddef.h>
int main(int argc, const char **argv) {
uint32_t check;
uint32_t i;
uint8_t digit;
char key[9];
#include <stdio.h>
#include <string.h>
#include <stddef.h>
int main(int argc, const char **argv) {
uint32_t check = 0xBADBEEF;
uint32_t i;
uint8_t digit;
const char *key;
uint32_t hash = key ^ 4228504496;
uint32_t a = key ^ 2744700229;
uint32_t b = key ^ 314303103;
uint32_t c = key ^ 474819853;
c += (b + 314303103) + (key << ((key & 0x3) * 8));
b += (hash + c) + 314303103;
hash += (a + 2744700229) + 314303103;
b ^= (b ^ hash) ^ key;
b ^= (c ^ 474819853) ^ (key >> ((hash & 0x3) * 8));
b += (c ^ 314303103) + key;

//+----------------------------------------------------------------------------- //| Info //+----------------------------------------------------------------------------- The MDX file format! Compiled by Magnus Ostberg (aka Magos) MagosX@GMail.com

//+----------------------------------------------------------------------------- //| Data types

private Pos NextPathNode(LinkedList<Pos> open, Pos goal)
{
Pos pos = open.First.Value;
open.RemoveFirst();
return pos;
}
private Pos NextPathNode(LinkedList<Pos> open, Pos goal)
{
LinkedListNode<Pos> node = open.First;
LinkedListNode<Pos> best = node;
int bestScore = EstimatePath(node.Value, goal);
while (node.Next != null)
{
node = node.Next;