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Nikita Krupitskas krupitskas

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@h3r2tic
h3r2tic / restir-meets-surfel-lighting-breakdown.md
Created November 23, 2021 02:15
A quick breakdown of lighting in the `restir-meets-surfel` branch of my renderer

A quick breakdown of lighting in the restir-meets-surfel branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.

General remarks

Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛

Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.

Final images

@JoseEmilio-ARM
JoseEmilio-ARM / GPUOptimizationForGames.md
Last active January 31, 2024 16:56 — forked from silvesthu/GPUOptimizationForGameDev.md
GPU Optimization for Games
@jamesmacfie
jamesmacfie / README.md
Created October 22, 2019 02:53
iTerm 2 - script to change theme depending on Mac OS dark mode

How to use

In iTerm2, in the menu bar go to Scripts > Manage > New Python Script

Select Basic. Select Long-Running Daemon

Give the script a decent name (I chose auto_dark_mode.py)

Save and open the script in your editor of choice.

@jagrosh
jagrosh / Github Webhook Tutorial.md
Last active July 17, 2024 15:27
Simple Github -> Discord webhook

Step 1 - Make a Discord Webhook

  1. Find the Discord channel in which you would like to send commits and other updates

  2. In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe! WebhookDiscord

Step 2 - Set up the webhook on Github

  1. Navigate to your repository on Github, and open the Settings Settings
def move_to_dir(old, new):
"""Converts using e.g. old position (1,1) and new position (2, 1) to a direction (RIGHT)"""
if old[0] < new[0]:
return "RIGHT"
if old[1] < new[1]:
return "DOWN"
if old[0] > new[0]:
return "LEFT"
return "UP"
@evilactually
evilactually / CMakeLists.txt
Created August 8, 2016 21:00
Compiling GLSL to SPIR-V from CMake
if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64")
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
else()
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
endif()
file(GLOB_RECURSE GLSL_SOURCE_FILES
"shaders/*.frag"
"shaders/*.vert"
)
@graphitemaster
graphitemaster / T0.md
Last active May 6, 2024 10:18
Vulkan Tutorial

Tutorial 0

What is Vulkan

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

Vulkan targets

Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.

@krupitskas
krupitskas / gist:034c196eb1eca48e741a
Created January 13, 2015 21:11
Havok Hello world
/*
*
* Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
* prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
* Product and Trade Secret source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2014 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
*
*/
// Math and base include
#include <Common/Base/hkBase.h>
@nicktoumpelis
nicktoumpelis / repo-rinse.sh
Created April 23, 2014 13:00
Cleans and resets a git repo and its submodules
git clean -xfd
git submodule foreach --recursive git clean -xfd
git reset --hard
git submodule foreach --recursive git reset --hard
git submodule update --init --recursive
@jackielii
jackielii / OpenWithSublimeText3.bat
Last active March 13, 2024 17:38 — forked from mrchief/LICENSE.md
Add "Open with Sublime Text 3" to Windows Explorer Context Menu (including folders)
@echo off
SET st2Path=C:\Program Files\Sublime Text 3\sublime_text.exe
rem add it for all file types
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st2Path%,0" /f
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st2Path% \"%%1\"" /f
rem add it for folders
@reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f