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| using UnityEngine; | |
| using UnityEditor; | |
| public class SaveRenderTextureToFile { | |
| [MenuItem("Assets/Save RenderTexture to file")] | |
| public static void SaveRTToFile() | |
| { | |
| RenderTexture rt = Selection.activeObject as RenderTexture; | |
| RenderTexture.active = rt; |
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| using System; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| using UnityEngine; | |
| namespace Skeletor | |
| { | |
| /// <summary> | |
| /// This is an alternative object sorter if you strictly require your objects sorted by name. |
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| //Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
| //Permission is hereby granted, free of charge, to any person obtaining a copy | |
| //of this software and associated documentation files (the "Software"), to deal | |
| //in the Software without restriction, including without limitation the rights | |
| //to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| //copies of the Software, and to permit persons to whom the Software is | |
| //furnished to do so, subject to the following conditions: | |
| //The above copyright notice and this permission notice shall be included in |
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| using UnityEngine; | |
| using System.Collections; | |
| /** | |
| * This class attempts to force VERT- Field of view scaling. | |
| * By default, Unity uses the HOR+ technique. | |
| * | |
| * http://en.wikipedia.org/wiki/Field_of_view_in_video_games#Scaling_methods | |
| */ |