地味に毎回やってるから自動化してサクッと開発を始めたい。
martini-heroku-init.goみたいなの作ってもいいかも?
※templateかな?
package main
/** | |
@file WidgetUtil.h | |
@author kyokomi | |
@date 2014/06/21 | |
*/ | |
#ifndef __Kyokomi__WidgetUtil__ |
var BOOK_ID = "{book_id}"; | |
function doGet(e) { | |
var bookId = BOOK_ID; | |
var rootJson = new Object(); | |
var sheetSize = SpreadsheetApp.openById(bookId).getSheets().length; | |
for (var i = 0; i < sheetSize; i++) { | |
var sheet = SpreadsheetApp.openById(bookId).getSheets()[i]; | |
var json = convertSheet2JsonText(sheet); |
apply plugin: 'android-library' | |
android { | |
compileSdkVersion 19 | |
buildToolsVersion "19.0.3" | |
defaultConfig { | |
minSdkVersion 9 | |
targetSdkVersion 19 | |
} |
# proj.android/jni/Android.mk | |
LOCAL_PATH := $(call my-dir) | |
COCOS2DX_ROOT := $(LOCAL_PATH)/../../cocos2d | |
include $(CLEAR_VARS) | |
LOCAL_MODULE := cocos2dcpp_shared | |
LOCAL_MODULE_FILENAME := libcocos2dcpp |
buildscript { | |
repositories { | |
mavenCentral() | |
} | |
dependencies { | |
classpath 'com.android.tools.build:gradle:0.10.+' | |
} | |
} | |
subprojects { |
// add "HelloWorld" splash screen" | |
auto sprite = Sprite::create("HelloWorld.png"); | |
sprite->setRotation3D(cocos2d::Vertex3F(-80.0, 0.0, 0.0)); | |
// positionZのMoveToとかないのか。。。 | |
sprite->runAction(RepeatForever::create(Sequence::create(DelayTime::create(0.2f), CallFunc::create([sprite]() { | |
sprite->setPositionZ(sprite->getPositionZ()-10); | |
}), NULL))); | |
auto miniSprite = Sprite::create("HelloWorld.png"); |
web: target/universal/stage/bin/playapp -Dhttp.port=$PORT -DapplyEvolutions.default=true -Ddb.default.driver=org.postgresql.Driver -Ddb.default.url=$DATABASE_URL |
bool RogueScene::init() { | |
//... 省略 ... | |
auto foreground_player_listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND_ROGUE, [actorSprite](EventCustom* event){ | |
CCLOG("event! EVENT_COME_TO_FOREGROUND_ROGUE actorSprite"); | |
// 左向け左! | |
actorSprite->runLeftAction(); | |
}); | |
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(foreground_player_listener, actorSprite); |