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Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
@billti
billti / arm64-on-Win10.md
Last active July 4, 2024 09:45
ARM64 Linux on Win10

Below are the steps to get an ARM64 version of Ubuntu running in the QEMU emulator on Windows 10.

Install QEMU

Install for Windows from https://qemu.weilnetz.de/w64/ (I used qemu-w64-setup-20181211.exe)

Put C:\Program Files\qemu on your PATH, and run the below to check it's working (which will list out the CPUs the AArch64 emulator can emulate):

qemu-system-aarch64 -M virt -cpu help