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call plug#begin() | |
Plug 'fatih/vim-go', { 'do': ':GoInstallBinaries' } | |
" Plug 'fatih/molokai' | |
Plug 'Shougo/deoplete.nvim', { 'do': ':UpdateRemotePlugins' } | |
Plug 'mdempsky/gocode', { 'rtp': 'nvim', 'do': '~/.config/nvim/plugged/gocode/nvim/symlink.sh' } | |
Plug 'junegunn/fzf', { 'dir': '~/.fzf', 'do': './install --all' } | |
Plug 'junegunn/fzf.vim' | |
Plug 'itchyny/lightline.vim' | |
Plug 'jlanzarotta/bufexplorer' |
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#!/bin/bash | |
# Adapted from http://stackoverflow.com/questions/24039470/xcode-6-ios-creating-a-cocoa-touch-framework-architectures-issues/26691080#26691080 | |
# and https://gist.github.com/cromandini/1a9c4aeab27ca84f5d79 | |
# Create a new aggregate target. | |
# For the automatically generated scheme, change its build config to "release". | |
# Ensure this target's "product name" build setting matches the framework's. | |
# Add a run script with `source "${PROJECT_DIR}/path_to_this_script` |
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//: A UIKit based Playground for presenting user interface | |
import UIKit | |
import PlaygroundSupport | |
import RxSwift | |
import RxCocoa | |
import RxRelay | |
/// Model | |
public struct User { |