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Lauren Lee McCarthy lmccart

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/////////////////// 01_WIDTH UNITS
<!DOCTYPE html>
<html>
<head>
<title>CSS layout</title>
<link rel="stylesheet" href="style.css"></link>
</head>
<body>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer maximus ipsum urna. Suspendisse sit amet scelerisque tellus. Aenean tempus, purus in dictum luctus, purus odio dapibus ipsum, et maximus neque sapien eget ex. Quisque urna nibh, commodo non enim at, lobortis ultricies diam. Sed lectus arcu, sodales vitae mollis nec, luctus nec arcu. Vestibulum neque mi, tristique eu commodo et, commodo efficitur turpis. Pellentesque commodo libero velit, a vestibulum urna fermentum id. Suspendisse interdum nibh nibh, ac feugiat velit condimentum sit amet. Vivamus non arcu sit amet massa malesuada placerat lobortis in massa. Duis porta vehicula maximus.</p>
#include "ofApp.h"
#include "RtAudio.h"
//--------------------------------------------------------------
void ofApp::setup() {
//causes null ptr later on during an audio call back
//for (int i = 0; i < soundDevices.size(); i++)
//{
// ofLog() << "FOUND " << soundDevices[i].deviceID << soundDevices[i].name;
#include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins
LiquidCrystal lcd1(12, 11, 16, 17, 18, 19);
LiquidCrystal lcd2(12, 5, 6, 7, 8, 9);
LiquidCrystal lcds[2] = { lcd1, lcd2 };
int leds[2] = { 2, 10 };
static String cues[60] = {
#include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins
LiquidCrystal lcd1(12, 11, 16, 17, 18, 19);
LiquidCrystal lcd2(12, 5, 6, 7, 8, 9);
LiquidCrystal lcds[2] = { lcd1, lcd2 };
int leds[2] = { 2, 10 };
static String cues[60] = {
#include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins
LiquidCrystal lcd1(12, 11, 16, 17, 18, 19);
LiquidCrystal lcd2(12, 5, 6, 7, 8, 9);
LiquidCrystal lcds[2] = { lcd1, lcd2 };
int leds[2] = { 2, 10 };
static String cues[60] = {
this.throb = function(amp) {
if (amp) {
// do something
// like log the amp passed in
console.log(amp);
}
else {
// do something else
// like return the number 10
console.log('this function was called with no arguments');
var x = 30;
var y = 30;
function setup() {
createCanvas(400, 600);
background(0);
}
function mousePressed() {
ellipse(x, y, 20, 20);
<!doctype html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script>
<script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
<script>
var socket = io();
socket.on('position', function(msg){
fill(0);
ellipse(msg.x, msg.y, 15, 15);
// Explained in tutorial here: http://socket.io/get-started/chat/
// 1. Install socket.io module: "npm install socket.io"
// 2. Install express module: "npm install express"
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.get('/', function(req, res){
res.sendfile('public/index.html');
<!doctype html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/addons/p5.dom.js"></script>
<script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
<script>
var socket = io();
socket.on('chat message', function(msg){
createDiv(msg);