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@th0ma5w
th0ma5w / easing.py
Created March 31, 2014 01:32
Easing Equations in Python (orig by Robert Penner)
# ported from http://www.gizma.com/easing/
# by http://th0ma5w.github.io
#
# untested :P
import math
linearTween = lambda t, b, c, d : c*t/d + b
#ifndef NOISE_SIMPLEX_FUNC
#define NOISE_SIMPLEX_FUNC
/*
Description:
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions.
a.k.a. simplified and optimized Perlin noise.
The functions have very good performance
and no dependencies on external data.
@kamyker
kamyker / Unity-hotswapping-notes.md
Created October 4, 2022 11:16 — forked from cobbpg/Unity-hotswapping-notes.md
Unity hotswapping notes

Unity hotswapping notes

Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.

It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.

Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!

The basic flow of hotswapping