This animation was created using svgMotion v1.000-release
Create yours today at https://michaelsboost.com/svgMotion
A Pen by Michael Schwartz on CodePen.
This animation was created using svgMotion v1.000-release
Create yours today at https://michaelsboost.com/svgMotion
A Pen by Michael Schwartz on CodePen.
<body bgcolor=#223><center> | |
<div style=font-size:45px><b>ℤ𝕫𝔽𝕏 - Zuper Zmall Zound Zynth</b></div> | |
<div style=font-size:20px><i>A tiny tool for creating and playing sound effects with JavaScript</i></div> | |
<div style=max-width:799px> | |
<div style=font-size:20px> | |
<input id=volume type=range min=0 max=1 step=.01 oninput='zzfxV=volume.value;volumeText.innerHTML=volume.value*100|0'></input> | |
Volume <span id=volumeText>30</span> % | |
</div> | |
<button onClick=zzfx(...[,,1675,,.06,.24,1,1.82,,,837,.06])>💰</button> | |
<button onClick=zzfx(...[,,925,.04,.3,.6,1,.3,,6.27,-184,.09,.17])>🥊</button> |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/build/three.min.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/EffectComposer.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/RenderPass.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/ShaderPass.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/shaders/CopyShader.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/shaders/LuminosityHighPassShader.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/UnrealBloomPass.js"></script> | |
<div id="overlay"> | |
<ul> |
สล็อต ฝาก 10 รับ 100 เว็บสล็อตมือถือ ทดลองเล่นฟรี ค่ายสุดฮิตแห่งปี 2024 |
import * as React from "react"; | |
export default function App() { | |
return <div className="text-3xl underline">Hello world</div>; | |
} |
A Pen by Joshua van Boxtel on CodePen.
Trying to get more comfortable with 3D since I don't really venture beyond the second dimension outside of having to do so for work. Why not do my favourite canvas getImageData trick with Three.js? Using the pretty colors and flat-shaded style as seen in @Yakudoo's pens
window resize is totally busted right now ¯_(ツ)_/¯ so you'll have to refresh if you resize
A Pen by Rachel Smith on CodePen.
// Copyright (c) Microsoft Corporation. | |
// Licensed under the MIT License. | |
import { action, comparer, runInAction } from "mobx"; | |
import * as path from "path"; | |
import * as vscode from "vscode"; | |
import { workspace } from "vscode"; | |
import { EXTENSION_NAME, FS_SCHEME_CONTENT } from "../constants"; | |
import { api, RefType } from "../git"; | |
import { CodeTourComment } from "../player"; |
<div id="shader"></div> | |
<script id="vertex" type="x-shader/x-vertex"> | |
varying vec2 vUv; | |
void main() { gl_Position = vec4(position, 1.0); | |
vUv = uv; | |
} | |
</script> | |
<script id="fragment" type="x-shader/x-fragment"> |